Tuesday 22 April 2008

Musically Inclined

Developmental work has a been a big part of my last week, I not only really started to develop my original ideas and previous designs to a better standard but I continued creating even more ideas, through many different mediums. I thought this would help me broaden and expand my range of ideas and give me other elements I could bring into my final design. I also started to sketch to a more accurate standard than I had done before, I felt that with the adding of annotations would really be able to present my developmental ideas and give the marker a lot more of an idea of the actual thing I was going for.

Last week I also finished my final logo which I will upload later, I'm happy with the developmental process that I went through to get to my final design. It shows a clear start to where the idea came from and exactly how I've developed it throughout individual stages, I also showed where I'd tried to use that idea to develop other ways and similar designs based around this initial idea. I previously thought I'd finished my logo, but last week I decided to round the corners on the edges, I just think this made it a lot stronger for the branding and also made my logo relate more to the 'ambient' feel a lot better. Just for the fact it made it abit more natural, I was going by the thought process that my logo before this would of related to a sports maybe surf clothing company a lot more than it would an ambient record label.

I've really been getting along with my CD cover this week, especially when it came to my final design. I set everything up towards the guidelines and started final design work on the concept I had chosen to develop on screen this week. So far it's turned out quite well, I originally went for a floating island in the background idea giving it an eerie effect and hopefully quite space age trying to represent the music on the actual disk. Especially when it had a factory ontop of the island that produced gas, making it kind of a subliminal message towards the person who might buy this record. Then I developed this idea with a planet instead of the floating island thinking that the island might be abit tacky. I now prefer the one with the planet, I've messed around with the factory ontop of the planet; but I think overall just having the planet coming through the smoke gives it a stronger concept and space effect more accurately representing my music.

4 comments:

Shaun Bellis said...

Hey Andy,

This unit really has tested out our development skill and certainly eaten away at the best part of a new sketch book!

I have seen the CD designs that you have done and believe that both the island and the planet both carry a high level of professionalism; they certainly put your Photoshop skills to great use.

However, I am as yet to see the finalized logo; do we get to see it on the journal this week?

--
Shaun Bellis

Tom Smith said...

Like both you and Shaun have said here, our development skills have been needed for this assignment. Personally, I found the reading week tasks really helpful in this. Most of my CD artwork ideas have come straight from the mind maps/mood boards we did. This has shown to me how important stuff like this can be, and how it can help bring together ideas.

I really like what I've seen of your CD artwork design so far. It should definitely meet the creative and effective aspects of the criteria, in my opinion.

Mark Torrington said...

From the sounds of it, you and I have a similar interpretation of the music. A eerie phantasmal world where nothing is at is seems. It is difficult to focus on anything else other than planets and space, portraying both futuristic and supernatural feelings. Can’t wait to see the finished logo after all those sketches.

Liam Corfield said...

Hi Andy

i have seen how you designs have developed and got better over time with this unit, its impressive stuff, you also transfer your sketches well into photoshop.

it would be nice to see your fisrt sketch and development images up on here.